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Head of Mobile Game Development

The Role:

The Head of Mobile Game Development is a new role at Product Madness. Due to the fact that Product Madness has seen significant success in recent years, it has become necessary to hire a manager who is able to run and support the game development teams in order to hit their delivery dates and resolve technical issues that arise.

The Head of Mobile Game Development reports directly to the Head of Development, and will be required to keep him informed of progress and issues that arise during the development of our games as a service.

The Head of Mobile Game Development must have deep understanding of the Unity game engine with at least 3 published titles, at least one of which must be a game as a service. The Head of Mobile Game Development must also have extensive management experience - the perfect candidate having served as either a lead client side programmer or a producer in some regard.

Responsibilities:

  • Working with teams to understand challenges faced with both client side technology and application delivery.
  • Working with the Head of Development to address any issues faced with delivery against the requirements of the product team.
  • Working with Mobile Product owners and Project Managers to gain an understanding of the current schedules of the games in question, calling out potential issues with delivery.
  • Reporting directly to the Head of Development to keep him informed of anything which may cause delivery issues from the Development Team.
  • Resolving Unity based technical issues, or coming up with effective and fast work-arounds for issues that the teams face.
  • Liaising with external agents such as the team at Unity in order to escalate issues regarding bugs in the Unity game engine.
  • Interviewing potential new team members alongside the Head of Development looking for the top 10% of Unity devs in the field.

Must have skills:

  • Deep knowledge of Unity and C#
  • Experience in Games as a Service
  • At least 3 published titles
  • Understanding of build systems such as Gradle
  • The ability to pick up new technologies quickly
  • Long term management experience with at least 2 games shipped as a manager
  • High end communication skills
  • The ability to think outside the box

Nice to have skills:

  • Knowledge of other game engines
  • AAA Game experience
  • An interest in Casino games
  • Team building experience
  • Interviewing skills
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